Kraft & Slash

Originally conceived as Artificer, a visual novelesque game where players craft items per customer request, Kraft & Slash takes the original crafting system and supplements it with a rogue-lite, shoot to move mechanic.

This project was made by Pure Jam Games, a programmer (Daniel Podlovics) and artist (me!) team.

Download on the App Store

My Role

Illustrator, UI/UX Designer

Team

Pure Jam Games

Tools

Adobe XD, Photoshop, Unity

Timeline

June 2019 - March 2020

In-Game Screenshots

Craftable Items

Promotional Art