Kraft & Slash
Originally conceived as Artificer, a visual novelesque game where players craft items per customer request, Kraft & Slash takes the original crafting system and supplements it with a rogue-lite, shoot to move mechanic.
This project was made by Pure Jam Games, a programmer (Daniel Podlovics) and artist (me!) team.
My Role
Illustrator, UI/UX Designer
Team
Pure Jam Games
Tools
Adobe XD, Photoshop, Unity
Timeline
June 2019 - March 2020