Kraft & Slash

Originally conceived as Artificer, a visual novelesque game where players craft items per customer request, Kraft & Slash takes the original crafting system and supplements it with a rogue-lite, shoot to move mechanic.

This project was made by Pure Jam Games, a programmer (Daniel Podlovics) and artist team (me!). My work includes visual direction, UI/UX design, technical art, and promotional art.

Get it on Google Play
 
Download on the App Store

My Role

UI/UX Lead, Art Lead

Team

Pure Jam Games

Tools

Adobe XD, Photoshop, Unity

Timeline

June 2019 - Current


 

In-Game Screenshots

Craftable Items

Promotional Art